![]() ![]() But you always need to reorder it a little before launch. I find that often the launch stabilisers go on the wrong stage most often than not, most other stuff gets roughly put in the correct stage if you build the rocket from the top down. Fix part being deleted when closing Construction Mode UI while the cursor is holding a part. The second last stage will normally be decoupling your reentry module and the last stage will be the parachute. It didnt seem to occur during the tutorial on building. blackmancer - its possible that your parachutes are set to open as part of the Stage action group. I searched around this forum and havent found anyone reporting this problem but when I launch my rocket throttle up - press space bar the parachute automatically deploys. This happens to everyone when they first start playing KSP. It is possible to activate the stage with a parachute before having enough air-pressure to make it deploy. ![]() Then you should set up intermediiary stages for decoupling spent stages and activating engines. Im still just experimenting and havent spent a lot of time on the game so I dont really have a clue as to what Im doing wrong. 1 Answer Sorted by: 6 Parachutes are activated through staging. The first stage should be your main engines and releasing the stability clamps. You can put multiple things in each stage (drag them around). Your parachute should be the last stage you have on any rocket so should be right at the top of the list. You press the spacebar during flight to move upwards through the staging list (shown on the left during flight) starting from the bottom activating each stage as you fly. When you insert an object (that can be operated in flight - engines, decouplers, parachutes, etc) during construction, your staging list is created on the right hand side as you go. Mk25 High Altitude Parachute does not have as much drag when fully deployed as standard parachutes do, but it has greater drag when not fully deployed and at. The command module is where the Kerbal crew operate the vessel, and is the part that you want to get back down to Kerbin, ideally. Parachutes deployed in space that experience reentry will also be destroyed. Full disclosure, if you deploy the parachute at excess speeds it may fail. My parachutes deploy in drag mode but as soon as I hit about 500 metres on Kerbin where they fully deploy they auto cut/fail and I then free fall for the last 500 metres with no chutes and. Your parachute must be incorrectly staged. There are four essential components to any spaceworthy rocket in Kerbal Space Program 2: A command module. Thats why your chute finally delpoys right before impact, because you can see the speed goes from 'risky' to 'safe,' so the chute finally deploys, much to Jebs chagrin. ![]()
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